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    <description>Build-in-public articles on how an AI-native studio actually builds software — dimensionality, frameworks, data, craft, and the AI-native studio itself.</description>
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    <lastBuildDate>Thu, 09 Jul 2026 15:00:00 GMT</lastBuildDate>
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      <title>Unity vs the alternatives in 2026</title>
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      <pubDate>Thu, 09 Jul 2026 12:00:00 GMT</pubDate>
      <description>Unity, Unreal, Godot, GameMaker, Bevy, Flame and the rest in 2026 — with the one caveat most engine comparisons skip: the ranking flips depending on whether you count Steam releases, revenue, or a developer survey.</description>
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      <title>Building games with an AI agent crew: our actual pipeline</title>
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      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>A first-hand, honest account of how an AI-native studio actually ships games: an orchestrator plus specialist agent crews, review gates, and a human who stays accountable — including where the model works and where it breaks.</description>
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      <title>2D vs 2.5D vs 3D vs "4D": what game dimensions actually mean</title>
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      <pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate>
      <description>What 2D, 2.5D, and 3D really mean in games — plus an honest, myth-busting look at "4D": theme-park motion seats and buzzwords versus genuine four-dimensional games like Miegakure and 4D Toys.</description>
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